วันศุกร์ที่ 21 มิถุนายน พ.ศ. 2556

[HACKTOOL] Cheat Engine 6.3 [7MB][13/6/13]



Fix:
Fixes:


  • Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
  • Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour
  • Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
  • Customtypes can now deal with huge size types (4096 bytes and bigger)
  • Some table merging bugs
  • Fixed negative values in groupscans
  • Fixed a lot of assembler and disassembler instructions
  • Fixed GenericHotkey in lua
  • Fixed the table version of writeBytes in lua
  • Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore
  • Fixed unlabed labels
  • Fixed crash when clicking stop when using the debugger to find something
  • Fixed where CE would select invisible entries when multiselecting and press space
  • Loading a table now deletes tables you might have previously defined
  • The autoassembler can now handle $luavar when it's an integer instead of string
  • Fixed break on entry when creating a process
  • Fixed the stackview in 64-bit ce when targeting a 32-bit program
  • Fixed unloading the driver when global debug was used before
  • Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default
  • Fixed dbvm stability
  • Fixed global debug not handling 64-bit mov dr* instructions properly



  • Additions and changes:


  • Redesigned the lua class system (read main.lua)
  • Added mouse4 and mouse5 to the lua defines
  • Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
  • The pointerscan has several new features to decrease time and increase useful results
  • Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
  • Changed hotkey handling internally
  • The different display types in the hexadecimal view of memoryview now support direct editing as well
  • The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
  • The foundlist now shows a "previous value" column and marks differences red
  • The symbolhandler now has a better distinction between 32 and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames
  • Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
  • Added a graphical memory view
  • Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
  • The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well
  • Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
  • The userdefined comments can now show handle multiple lines
  • Dissect code now lets you jump to a referal if you click the line
  • Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
  • Assembler: Added override support to relative jumps
  • Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
  • Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
  • Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
  • Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them
  • Auto Assembler: Registersymbol now works with aobscan results
  • Auto Assembler: Add support for inscript structure definitions
  • Tracer: You can now save and load a trace
  • Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets [ ] (Example: [12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at 00400500 with 10 added to it)
  • D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
  • D3D: Also works on 64-bit targets now
  • Symbolhandler: It now interprets "structurename.variablename" and returns the offset of variablename in the structure. This includes auto assembler
  • Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
  • Added a more complex disassembler class that gives more information about what it disassembled
  • Dissect data now also shows the effect of a locked column on childnodes
  • Dissect data can now have custom name under each address besides a groupname
  • Dissect data elements can now have a custom background color
  • The structure spider can now also work with locked memory (shadow memory)
  • Changed the way the vertical scrollbars of the disassembler and hexview panels work
  • The "find what acceses this address" window no longr prints out ALL results in the info box when multiselecting.
  • Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview
  • The assembly scan can now have a custom range
  • Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
  • DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work



  • Post release fixes (max 7 days after initial release):


  • 14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu
  • 14/06/2013: Fixed select and scroll in the editor. Fixed import and export in 64-bit range memory. Fixed overriding the hide/show hotkey when using genericHotkey objects
  • 15/06/2013: Fixed the parameters of the stacktrace not showing the correct parameters. Fixed deleting the first entry of a foundlist
  • 16/06/2013: Fixed hex unchecking when changing the scantype. Fixed an assembler instruction. Added some hotkey timing functions to lua. Fixed Write*Localcommands
  • 18/06/2013: Fixed AA Define(xxx, previousdefine+xxx)
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